Day 32 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 12/21/2014 - Last Updated: 05/11/2015 - 6P - Immigration (Redone)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Sean Et Cetera
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
4930
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Player team
Market Crash [ 14035 / 27000 ] War Bonds [ 14035 / 81000 ]
Enhanced Vision [ 10112.5 / 27000 ] Counter Break [ 10112.5 / 81000 ]
maplepancakes
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). No day-to-day abilities.
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Player team
Terrain Tactics [ 25730 / 27000 ] Prime Tactics [ 25730 / 81000 ]
Sideslip [ 4132.5 / 27000 ] Sidewinder [ 4132.5 / 81000 ]
NDA|D007
Luck on attacks is +0 to +19%. Units gain +10% attack.
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Player team
Lucky Star [ 17190 / 27000 ] Lady Luck [ 17190 / 81000 ]
Black Wave [ 3455 / 27000 ] Black Storm [ 3455 / 81000 ]
Duf
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Units repair +1 additional HP (note: liable for costs).
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Player team
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 37760 / 81000 ]
Lucky Lass [ 5550 / 27000 ] Covering Fire [ 5550 / 81000 ]
smyrin
Units gain +10% attack. No day-to-day abilities.
6200
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Player team
SUPER
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 42077.5 / 81000 ]
Dv
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Units (even air units) gain +10% attack power on roads.
5000
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Player team
Turbo Charge [ 2500 / 27000 ] Overdrive [ 2500 / 81000 ]
Forced March [ 1250 / 27000 ] Trail of Woe [ 1250 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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