Field Marshal
Day 28 - Boot: 00d 00h 00m - AET:
Game Started: 01/14/2015 - Last Updated: 08/28/2015 - 8P - Immigration (Islands)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
SuperJesus
Luck on attacks is +0 to +19%.
96000
  • 0
  • 0
  • 0
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 81000 ]
Darth Hawke
Units repair +1 additional HP (note: liable for costs).
40900
  • 0
  • 0
  • 0
Lucky Lass [ 10430 / 27000 ] Covering Fire [ 10430 / 81000 ]
Tyrantboy
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
18400
  • 0
  • 0
  • 0
Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 75600 / 81000 ]
mdub24
Units repair +1 additional HP (note: liable for costs).
49500
  • 0
  • 0
  • 0
Lucky Lass [ 27000 / 27000 ] Covering Fire [ 61885 / 81000 ]
Sixx Spades
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
9000
  • 0
  • 0
  • 0
Terrain Tactics [ 7335 / 27000 ] Prime Tactics [ 7335 / 81000 ]
superspeedy
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
100
  • 0
  • 0
  • 0
Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 42830 / 81000 ]
Pika Rizard
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
34700
  • 0
  • 0
  • 0
SUPER
benitoarbol
Units repair +1 additional HP (note: liable for costs).
49000
  • 0
  • 0
  • 0
Lucky Lass [ 27000 / 27000 ] Covering Fire [ 54000 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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