Team jacket
Day 29 - Boot: 00d 00h 00m - AET:
Game Started: 01/20/2015 - Last Updated: 05/15/2015 - The gulf of Fonseca
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Fullfrontal
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). No day-to-day abilities.
43800
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 54000 / 81000 ]
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 81000 ]
John057
Units cost is reduced to 90% (10% cheaper). Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
19860
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 21600 / 27000 ] Merchant Union [ 21600 / 81000 ]
Copter Command [ 15798.5 / 27000 ] Airborne Assault [ 15798.5 / 81000 ]
Fulgrims Ninja
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
2872
  • 0
    Units in vision only
  • 0
  • 0
Meteor Strike [ 27000 / 27000 ] Meteor Strike II [ 32770 / 81000 ]
Gold Rush [ 27000 / 27000 ] Power of Money [ 28330 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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