Day 27 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 01/20/2015 - Last Updated: 03/28/2015 - 2v2 Square Nightmare 2v2
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Ryba
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
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Player team
SUPER
Copter Command [ 19845 / 27000 ] Airborne Assault [ 19845 / 81000 ]
Krellin
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Unaffected by snow, but rain affects him the same as snow would for others.
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Player team
Gold Rush [ 27000 / 27000 ] Power of Money [ 54000 / 81000 ]
Blizzard [ 4032 / 27000 ] Winter Fury [ 4032 / 81000 ]
ww785414715
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. No day-to-day abilities.
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Player team
Gold Rush [ 27000 / 27000 ] Power of Money [ 35913.7 / 81000 ]
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 35350.5 / 81000 ]
Sonic31
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
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Player team
Enhanced Vision [ 1640 / 27000 ] Counter Break [ 1640 / 81000 ]
Terrain Tactics [ 905 / 27000 ] Prime Tactics [ 905 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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