Small Spann Team Tactics
Day 14 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 04/17/2015 - Last Updated: 04/23/2015 - spann island 2x2
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Urbani
Units gain +10% attack and +10% defense. No day-to-day abilities.
-257500
  • 0
    Units in vision only
  • 0
  • 0
Player team
None [ 16082 / 27000 ] Ex Machina [ 16082 / 81000 ]
Hyper Repair [ 5767.4 / 27000 ] Hyper Upgrade [ 5767.4 / 81000 ]
lvda_1
Units cost is reduced to 90% (10% cheaper). Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
-297200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 8684.4 / 27000 ] Merchant Union [ 8684.4 / 81000 ]
Max Force [ 3705.5 / 27000 ] Max Blast [ 3705.5 / 81000 ]
orangeomega44
Units gain +10% attack. Units cost is reduced to 90% (10% cheaper).
-432600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Black Wave [ 12704 / 27000 ] Black Storm [ 12704 / 81000 ]
Barter [ 4410 / 27000 ] Merchant Union [ 4410 / 81000 ]
Nyvelion
Units gain +10% attack and +10% defense. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
-441500
  • 0
    Units in vision only
  • 0
  • 0
Player team
None [ 4909.7 / 27000 ] Ex Machina [ 4909.7 / 81000 ]
Terrain Tactics [ 2033.5 / 27000 ] Prime Tactics [ 2033.5 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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