WereHouse
Day 43 - Boot: 00d 00h 00m - AET:
Game Started: 05/10/2015 - Last Updated: 07/20/2015 - Bullseye!
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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WereDiggle WereDiggle
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
85900
Lightning Drive [ 8000 / 27000 ] Lightning Strike [ 8000 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Lonk Lonk
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
2300
Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 156764.2 / 81000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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ericArdy ericArdy
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
20800
Tower Shield [ 27000 / 27000 ] Tower of Power [ 64800 / 81000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Silveroak2 Silveroak2
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
22655
Gold Rush [ 27000 / 27000 ] Power of Money [ 38331.1 / 81000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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