no indirects
Day 15 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 05/24/2015 - Last Updated: 08/21/2015 - Controlled Chaos
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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chessman
Units (even air units) gain +10% attack power on roads.
8600
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Forced March [ 27000 / 27000 ] Trail of Woe [ 54000 / 81000 ]
IPS
Units gain +30% attack, but lose -20% defense.
56300
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Knuckleduster [ 27000 / 27000 ] Haymaker [ 35310 / 81000 ]
Unhallowed
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
14000
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Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 81000 ]
Kafkan
Units gain +30% attack, but lose -20% defense.
500
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Knuckleduster [ 27000 / 27000 ] Haymaker [ 49190 / 81000 ]
Fruitigal
No day-to-day abilities.
60300
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Sideslip [ 27000 / 27000 ] Sidewinder [ 92305 / 81000 ]
urbestnightmare
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
14000
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
drevolorio
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
14000
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Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 81000 ]
warfog
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
14000
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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