Midsummer night
Day 16 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 08/05/2015 - Last Updated: 09/13/2015 - Starry Isle
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
superspeedy
No day-to-day abilities. Units gain +10% attack.
21200
  • 0
    Units in vision only
  • 0
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Black Wave [ 23675 / 27000 ] Black Storm [ 23675 / 81000 ]
RoyalSunset
Units repair +1 additional HP (note: liable for costs). No day-to-day abilities.
8000
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    Units in vision only
  • 0
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    0/?
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Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 81000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Fascelli
Units gain +10% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
1200
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    Units in vision only
  • 0
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    0/?
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Black Wave [ 27000 / 27000 ] Black Storm [ 97200 / 81000 ]
Double Time [ 27000 / 27000 ] Victory March [ 58402.5 / 81000 ]
benitoarbol
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units gain +10% attack.
16100
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    Units in vision only
  • 0
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    0/?
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Market Crash [ 20250 / 27000 ] War Bonds [ 20250 / 81000 ]
Black Wave [ 9720 / 27000 ] Black Storm [ 9720 / 81000 ]
Jackie Milton
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
14000
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    Units in vision only
  • 0
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POWER
Copter Command [ 3097.5 / 27000 ] Airborne Assault [ 3097.5 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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