3 vs 1.
Day 9 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 08/13/2015 - Last Updated: 08/30/2015 - AW1 FINAL BATTLE
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
yonatan367 yonatan367
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
35100
Meteor Strike [ 27000 / 27000 ] Meteor Strike II [ 58530 / 81000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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usmchayward usmchayward
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
5800
Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 81000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Slazzy Slazzy
Units cost +20% more to build, but gain +30% attack and defense.
8800
Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 33356 / 81000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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HEUSM HEUSM
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
63400
Meteor Strike [ 1135 / 27000 ] Meteor Strike II [ 1135 / 81000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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