Fog of war free for all
Day 11 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 08/17/2015 - Last Updated: 10/05/2015 - Africa in 1914
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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usmchayward
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
10800
  • 0
    Units in vision only
  • 0
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Max Force [ 13748 / 27000 ] Max Blast [ 13748 / 81000 ]
classified
Units gain +10% attack.
12000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
waylonman
Units gain +10% attack.
0
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    Units in vision only
  • 0
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    0/?
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Black Wave [ 22256 / 27000 ] Black Storm [ 22256 / 81000 ]
Gwyphon
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
9000
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    Units in vision only
  • 0
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    0/?
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Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
HANAYO
Units cost +20% more to build, but gain +30% attack and defense.
10800
  • 0
    Units in vision only
  • 0
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    0/?
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Morale Boost [ 6408 / 27000 ] Samurai Spirit [ 6408 / 81000 ]
BountyFrog
Units gain +10% attack.
21000
  • 0
    Units in vision only
  • 0
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    0/?
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Black Wave [ 27000 / 27000 ] Black Storm [ 32830 / 81000 ]
TheUsualTwelveBeers
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
20000
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    Units in vision only
  • 0
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    0/?
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Enhanced Vision [ 1000 / 27000 ] Counter Break [ 1000 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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