Blaze
Day 21 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 09/11/2015 - Last Updated: 12/09/2015 - AMapOfFireAndIce
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Zaint
Units cost +20% more to build, but gain +30% attack and defense.
8800
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Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
antoniosqui
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
12620
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Gold Rush [ 27000 / 27000 ] Power of Money [ 36029.2 / 81000 ]
TheUsualTwelveBeers
Units cost is reduced to 90% (10% cheaper).
13200
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
milkywayw
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
7000
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Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 81000 ]
youth-in-asia
Units gain +10% attack.
600
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Black Wave [ 9385 / 27000 ] Black Storm [ 9385 / 81000 ]
SuperAnon3MC
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
25400
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Meteor Strike [ 26830 / 27000 ] Meteor Strike II [ 26830 / 81000 ]
parkerinmon
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
14500
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Copter Command [ 22720 / 27000 ] Airborne Assault [ 22720 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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