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Day 13 - Boot: 00d 00h 00m - AET:
Game Started: 09/20/2015 - Last Updated: 11/10/2015 - Greenland
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
benitoarbol benitoarbol
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
29240
Gold Rush [ 15347.5 / 27000 ] Power of Money [ 15347.5 / 81000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Coyoty Coyoty
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
20600
Terrain Tactics [ 15149.1 / 27000 ] Prime Tactics [ 15149.1 / 81000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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singleinteger@gmail.com singleinteger@gmail.com
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
11400
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 69428.8 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Fascelli Fascelli
Units cost +20% more to build, but gain +30% attack and defense.
12840
Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 63000 / 81000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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wetguy wetguy
No day-to-day abilities.
2000
Hyper Repair [ 12730 / 27000 ] Hyper Upgrade [ 12730 / 81000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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