Day 26 - Boot: 00d 00h 00m - AET:
Game Started: 10/06/2015 - Last Updated: 02/01/2016 - [Counter-Strike Map] De_Dast 2
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
XxXNinjinXxX XxXNinjinXxX
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
10200
Enhanced Vision [ 4400 / 27000 ] Counter Break [ 4400 / 81000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Player team
clord666 clord666
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
130070
Gold Rush [ 4590.1 / 27000 ] Power of Money [ 4590.1 / 81000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
ChrisRedfield ChrisRedfield
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
1600
Max Force [ 23955 / 27000 ] Max Blast [ 23955 / 81000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Player team
SuperAnon3MC SuperAnon3MC
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
16200
Tsunami [ 22604.4 / 27000 ] Typhoon [ 22604.4 / 81000 ]
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
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Player team
parkerinmon parkerinmon
Units (even air units) gain +10% attack power on plains.
12000
Beat Down [ 14225 / 27000 ] Block Rock [ 14225 / 81000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Player team
Jackie Milton Jackie Milton
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
54400
Gold Rush [ 18719.6 / 27000 ] Power of Money [ 18719.6 / 81000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
moraX moraX
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
13000
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
General_Roque General_Roque
Units cost is reduced to 90% (10% cheaper).
12420
Barter [ 12361.1 / 27000 ] Merchant Union [ 12361.1 / 81000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
countsuperc countsuperc
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
24600
Meteor Strike [ 27000 / 27000 ] Meteor Strike II [ 71599.6 / 81000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Player team
Fruitigal Fruitigal
No day-to-day abilities.
42500
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 37044.9 / 81000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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