Race and battle!
Day 18 - Boot: 00d 00h 00m - AET:
Game Started: 10/27/2015 - Last Updated: 12/30/2015 - Cruiser Racer
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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XxXNinjinXxX
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
5000
  • 0
  • 0
  • 0
Tsunami [ 500 / 27000 ] Typhoon [ 500 / 81000 ]
RoyalSunset
No day-to-day abilities.
13600
  • 0
  • 0
  • 0
Hyper Repair [ 14342.5 / 27000 ] Hyper Upgrade [ 14342.5 / 81000 ]
clord666
Units cost +20% more to build, but gain +30% attack and defense.
41360
  • 0
  • 0
  • 0
Morale Boost [ 19950.9 / 27000 ] Samurai Spirit [ 19950.9 / 81000 ]
clizapy
Units (even air units) gain +10% attack power on roads.
6000
  • 0
  • 0
  • 0
Forced March [ 10193.2 / 27000 ] Trail of Woe [ 10193.2 / 81000 ]
scente
No day-to-day abilities.
20000
  • 0
  • 0
  • 0
Sideslip [ 10865 / 27000 ] Sidewinder [ 10865 / 81000 ]
roemer2201
No day-to-day abilities.
6300
  • 0
  • 0
  • 0
Sideslip [ 2010 / 27000 ] Sidewinder [ 2010 / 81000 ]
Uchin
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
16700
  • 0
  • 0
  • 0
Lightning Drive [ 15451.9 / 27000 ] Lightning Strike [ 15451.9 / 81000 ]
Mr Allen J
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
17500
  • 0
  • 0
  • 0
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 80806.4 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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