Colonial Era | Fog
Day 17 - Boot: 00d 00h 00m - AET:
Game Started: 10/27/2015 - Last Updated: 01/03/2016 - Colonial Era
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
RedLion
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
20000
  • 0
    Units in vision only
  • 0
  • 0
Snipe Attack [ 2130 / 27000 ] Super Snipe [ 2130 / 81000 ]
A/K
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
8900
  • 0
    Units in vision only
  • 0
  • 0
Tsunami [ 19630 / 27000 ] Typhoon [ 19630 / 81000 ]
benene
Unaffected by snow, but rain affects him the same as snow would for others.
14900
  • 0
    Units in vision only
  • 0
  • 0
Blizzard [ 27000 / 27000 ] Winter Fury [ 63000 / 81000 ]
Kisscool
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
16000
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 21114.6 / 27000 ] Power of Money [ 21114.6 / 81000 ]
benitoarbol
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
16300
  • 0
    Units in vision only
  • 0
  • 0
Tsunami [ 7730 / 27000 ] Typhoon [ 7730 / 81000 ]
Daubi
Units (even air units) gain +10% attack power on plains.
43400
  • 0
    Units in vision only
  • 0
  • 0
Beat Down [ 27000 / 27000 ] Block Rock [ 58645 / 81000 ]
rx0079
Unaffected by snow, but rain affects him the same as snow would for others.
16300
  • 0
    Units in vision only
  • 0
  • 0
Blizzard [ 11400 / 27000 ] Winter Fury [ 11400 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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