Sensei PLS Notice me!
Day 18 - Boot: 00d 00h 00m - AET:
Game Started: 10/29/2015 - Last Updated: 11/21/2015 - Best of 8
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
BountyFrog
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
16500
  • 0
  • 0
  • 0
Copter Command [ 27000 / 27000 ] Airborne Assault [ 54000 / 81000 ]
Copter Command [ 27000 / 27000 ] Airborne Assault [ 54652.5 / 81000 ]
ChrisRedfield
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
13400
  • 0
  • 0
  • 0
Copter Command [ 14785 / 27000 ] Airborne Assault [ 14785 / 81000 ]
Copter Command [ 6352.5 / 27000 ] Airborne Assault [ 6352.5 / 81000 ]
lvda_1
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
17000
  • 0
  • 0
  • 0
Copter Command [ 27000 / 27000 ] Airborne Assault [ 72000 / 81000 ]
Copter Command [ 27000 / 27000 ] Airborne Assault [ 28971 / 81000 ]
Jackie Milton
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
13700
  • 0
  • 0
  • 0
Copter Command [ 18025 / 27000 ] Airborne Assault [ 18025 / 81000 ]
Copter Command [ 95 / 27000 ] Airborne Assault [ 95 / 81000 ]
TacticsCommand
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
14800
  • 0
  • 0
  • 0
Copter Command [ 9187.5 / 27000 ] Airborne Assault [ 9187.5 / 81000 ]
Copter Command [ 12267.5 / 27000 ] Airborne Assault [ 12267.5 / 81000 ]
srstarry
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
8300
  • 0
  • 0
  • 0
POWER
Copter Command [ 27000 / 27000 ] Airborne Assault [ 30177.5 / 81000 ]
truckingfogdor
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
34800
  • 0
  • 0
  • 0
Copter Command [ 24595 / 27000 ] Airborne Assault [ 24595 / 81000 ]
Copter Command [ 18307.5 / 27000 ] Airborne Assault [ 18307.5 / 81000 ]
Renozuken
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
6000
  • 0
  • 0
  • 0
Copter Command [ 750 / 27000 ] Airborne Assault [ 750 / 81000 ]
Copter Command [ 285 / 27000 ] Airborne Assault [ 285 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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