Random Chaotic Mayhem
Day 12 - Boot: 00d 00h 00m - AET:
Game Started: 03/14/2006 - Last Updated: 05/09/2006 - Controlled Chaos
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Pyrranha
Units (even air units) gain +10% attack power on plains.
34300
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Beat Down [ 27000 / 27000 ] Block Rock [ 33640.4 / 81000 ]
Nahbien
Units cost +20% more to build, but gain +30% attack and defense.
33240
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Morale Boost [ 21024 / 27000 ] Samurai Spirit [ 21024 / 81000 ]
war_n00b30
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
33600
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Copter Command [ 1750 / 27000 ] Airborne Assault [ 1750 / 81000 ]
jhuni
Units cost +20% more to build, but gain +30% attack and defense.
22440
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Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 34274.8 / 81000 ]
Diemydarling
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
16700
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Turbo Charge [ 27000 / 27000 ] Overdrive [ 33453.2 / 81000 ]
admiralnobody88
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
30300
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Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 52155.6 / 81000 ]
Fenrir
Units cost +20% more to build, but gain +30% attack and defense.
120
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Morale Boost [ 24102.8 / 27000 ] Samurai Spirit [ 24102.8 / 81000 ]
slydog18
No day-to-day abilities.
19600
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Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 62479.6 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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