battle!!!!!!!!! team!!!
Day 6 - Boot: 00d 00h 00m - AET:
Game Started: 11/06/2015 - Last Updated: 01/16/2016 - Battleship II
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
lotus. lotus.
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
27000
Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Player team
lvda_1 lvda_1
Units gain +10% attack and +10% defense.
8600
None [ 27000 / 27000 ] Ex Machina [ 45960 / 81000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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Player team
Avidanthrophobe Avidanthrophobe
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
37600
Market Crash [ 0 / 27000 ] War Bonds [ 0 / 81000 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
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Player team
srstarry srstarry
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
1000
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
Fruitigal Fruitigal
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
6000
Copter Command [ 9360 / 27000 ] Airborne Assault [ 9360 / 81000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Player team
Mr Allen J Mr Allen J
No day-to-day abilities.
54100
Hyper Repair [ 25557.5 / 27000 ] Hyper Upgrade [ 25557.5 / 81000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
queen12 queen12
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
12000
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 34600 / 81000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
HEUSM HEUSM
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
24400
Lightning Drive [ 7400 / 27000 ] Lightning Strike [ 7400 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
Kyouuma Kyouuma
No day-to-day abilities.
60500
Hyper Repair [ 4300 / 27000 ] Hyper Upgrade [ 4300 / 81000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
OGott OGott
Units gain +10% attack and +10% defense.
62500
None [ 27000 / 27000 ] Ex Machina [ 35775 / 81000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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