TuMama12
Day 35 - Boot: 00d 00h 00m - AET:
Game Started: 11/10/2015 - Last Updated: 03/24/2016 - 6 Countries on some Bridged Islands
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
GunHands
No day-to-day abilities.
19100
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 8571.8 / 27000 ] Hyper Upgrade [ 8571.8 / 81000 ]
Zimerman tai-chou
Units (even air units) gain +10% attack power on plains.
1000
  • 0
    Units in vision only
  • 0
  • 0
Beat Down [ 27000 / 27000 ] Block Rock [ 77760 / 81000 ]
sugarDaddy
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
53100
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 17030 / 27000 ] Victory March [ 17030 / 81000 ]
dailondon
Units gain +30% attack, but lose -20% defense.
37650
  • 0
    Units in vision only
  • 0
  • 0
Knuckleduster [ 27000 / 27000 ] Haymaker [ 46330 / 81000 ]
Suxen
Unaffected by snow, but rain affects him the same as snow would for others.
15600
  • 0
    Units in vision only
  • 0
  • 0
Blizzard [ 27000 / 27000 ] Winter Fury [ 84535 / 81000 ]
kakayaka
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
14050
  • 0
    Units in vision only
  • 0
  • 0
Tsunami [ 15857.9 / 27000 ] Typhoon [ 15857.9 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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