Come in and Play
Day 12 - Boot: 00d 00h 00m - AET:
Game Started: 03/14/2006 - Last Updated: 05/01/2006 - Traffic Jam
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Username314
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
7200
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Player team
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
NinjaCommand
Units gain +10% attack.
10000
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Player team
Black Wave [ 1650 / 27000 ] Black Storm [ 1650 / 81000 ]
Advisor Nick
Unaffected by snow, but rain affects him the same as snow would for others.
5800
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Player team
Blizzard [ 27000 / 27000 ] Winter Fury [ 41450 / 81000 ]
marthroy1
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
2000
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Player team
Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
Janus
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
800
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Player team
POWER
Mad shark3000
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
3000
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
hunt555
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
3200
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Player team
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
tactful strategist
Units (even air units) gain +10% attack power on roads.
4000
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Player team
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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