Day 18 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 11/26/2015 - Last Updated: 02/03/2016 - Race of Death Beta Version 2
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
GottaGoFast
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
85800
  • 0
  • 0
  • 0
Player team
Max Force [ 11711.4 / 27000 ] Max Blast [ 11711.4 / 81000 ]
IPS
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
20000
  • 0
  • 0
  • 0
Player team
Max Force [ 2990 / 27000 ] Max Blast [ 2990 / 81000 ]
Pika Rizard
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
20000
  • 0
  • 0
  • 0
Player team
Turbo Charge [ 4151.8 / 27000 ] Overdrive [ 4151.8 / 81000 ]
laurent60
Units cost +20% more to build, but gain +30% attack and defense.
85800
  • 0
  • 0
  • 0
Player team
Morale Boost [ 8126.8 / 27000 ] Samurai Spirit [ 8126.8 / 81000 ]
InfernusMachine
Units (even air units) gain +10% attack power on roads.
76000
  • 0
  • 0
  • 0
Player team
Forced March [ 16371.8 / 27000 ] Trail of Woe [ 16371.8 / 81000 ]
a9977321
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
2016000
  • 0
  • 0
  • 0
Player team
Gold Rush [ 27000 / 27000 ] Power of Money [ 37021.8 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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