Anathema Fog FFA2
Day 29 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 12/13/2015 - Last Updated: 05/16/2016 - Anathema
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
clord666
Unaffected by snow, but rain affects him the same as snow would for others.
45950
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 81000 ]
JaySamuel93
No day-to-day abilities.
16400
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    Units in vision only
  • 0
  • 0
    0/?
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Sideslip [ 27000 / 27000 ] Sidewinder [ 45000 / 81000 ]
Astrokyon
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
59600
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    Units in vision only
  • 0
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    0/?
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Urban Blight [ 27000 / 27000 ] High Society [ 53747.8 / 81000 ]
SALAD
Units gain +10% attack and +10% defense.
30800
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    Units in vision only
  • 0
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    0/?
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None [ 27000 / 27000 ] Ex Machina [ 90000 / 81000 ]
srstarry
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
6600
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    Units in vision only
  • 0
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    0/?
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 81000 ]
Letos
Units gain +10% attack.
23250
  • 0
    Units in vision only
  • 0
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    0/?
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Black Wave [ 27000 / 27000 ] Black Storm [ 48420 / 81000 ]
clizapy
Units gain +10% attack.
21400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Black Wave [ 2050 / 27000 ] Black Storm [ 2050 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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