Unlimited Chirp
Day 16 - Boot: 00d 00h 00m - AET:
Game Started: 03/17/2006 - Last Updated: 05/25/2006 - Cruel Circle
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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MorganLeah
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
33400
  • 0
  • 0
  • 0
Tsunami [ 27000 / 27000 ] Typhoon [ 58850 / 81000 ]
Small Geezer
No day-to-day abilities.
21000
  • 0
  • 0
  • 0
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
ajitak
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
22800
  • 0
  • 0
  • 0
Urban Blight [ 16850 / 27000 ] High Society [ 16850 / 81000 ]
RockmanX_Zero
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
6600
  • 0
  • 0
  • 0
Copter Command [ 27000 / 27000 ] Airborne Assault [ 33500 / 81000 ]
wichtolosaurus
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
21000
  • 0
  • 0
  • 0
Max Force [ 17900 / 27000 ] Max Blast [ 17900 / 81000 ]
Kamuscha
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
600
  • 0
  • 0
  • 0
Tsunami [ 15850 / 27000 ] Typhoon [ 15850 / 81000 ]
davew
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
3000
  • 0
  • 0
  • 0
Tsunami [ 0 / 27000 ] Typhoon [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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