Africa FFA !
Day 44 - Boot: 00d 00h 00m - AET:
Game Started: 04/20/2016 - Last Updated: 08/11/2016 - Africa in 1914
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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toddwinokur
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
6800
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Double Time [ 1836 / 27000 ] Victory March [ 1836 / 81000 ]
Scurge
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18600
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Double Time [ 27000 / 27000 ] Victory March [ 59886 / 81000 ]
Castanietzsche
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
1800
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Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 49140.2 / 81000 ]
mechshaq
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
300
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Copter Command [ 27000 / 27000 ] Airborne Assault [ 141028.1 / 81000 ]
H0RSED1K
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
5500
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Double Time [ 24830 / 27000 ] Victory March [ 24830 / 81000 ]
TacticsCommand
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
34200
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 116595 / 81000 ]
doctorreynolds
Units cost +20% more to build, but gain +30% attack and defense.
16880
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Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 58669.7 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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