The Other Side (Brokens)
Day 18 - Boot: 00d 00h 00m - AET:
Game Started: 05/16/2016 - Last Updated: 06/13/2016 - Why Did the Iron Cross the Road?
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Jackie Milton Jackie Milton
Units cost +20% more to build, but gain +30% attack and defense.
16960
Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 39852.3 / 81000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
Efil4zagginjj Efil4zagginjj
Units cost is reduced to 90% (10% cheaper).
9690
Barter [ 4852.6 / 27000 ] Merchant Union [ 4852.6 / 81000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
ichbinsehselber ichbinsehselber
Units cost +20% more to build, but gain +30% attack and defense.
57520
Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 57732.3 / 81000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
TheMasterpiece TheMasterpiece
Units cost +20% more to build, but gain +30% attack and defense.
640
Morale Boost [ 1990.3 / 27000 ] Samurai Spirit [ 1990.3 / 81000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
brickastley brickastley
Units cost is reduced to 90% (10% cheaper).
200
Barter [ 20837.3 / 27000 ] Merchant Union [ 20837.3 / 81000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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