Day 22 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 06/06/2016 - Last Updated: 07/18/2016 - Action Map Action
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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ichbinsehselber
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
8650
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    Units in vision only
  • 0
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Player team
Double Time [ 2645 / 27000 ] Victory March [ 2645 / 81000 ]
webbs62
Units gain +10% attack.
21100
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    Units in vision only
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Player team
Black Wave [ 27000 / 27000 ] Black Storm [ 45450 / 81000 ]
srstarry
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
20550
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    Units in vision only
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Player team
Tower Shield [ 27000 / 27000 ] Tower of Power [ 62134.8 / 81000 ]
a9977321
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
7100
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    Units in vision only
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Player team
Copter Command [ 27000 / 27000 ] Airborne Assault [ 44870 / 81000 ]
Amit
Units gain +30% attack, but lose -20% defense.
3400
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    Units in vision only
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Player team
Knuckleduster [ 25065 / 27000 ] Haymaker [ 25065 / 81000 ]
Mr Allen J
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
1100
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    Units in vision only
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Player team
Meteor Strike [ 27000 / 27000 ] Meteor Strike II [ 75580 / 81000 ]
TacticsCommand
Units gain +10% attack.
6400
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    Units in vision only
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Player team
Black Wave [ 27000 / 27000 ] Black Storm [ 29490 / 81000 ]
hpmunchcraft
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
28150
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    Units in vision only
  • 0
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    0/?
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Player team
Copter Command [ 27000 / 27000 ] Airborne Assault [ 71935 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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