Day 10 - Boot: 00d 00h 00m - AET:
Game Started: 06/22/2016 - Last Updated: 09/14/2019 - Flower Island 2×4(T)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
1000rpm
No day-to-day abilities.
500
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    Units in vision only
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Player team
Hyper Repair [ 11510 / 27000 ] Hyper Upgrade [ 11510 / 81000 ]
Efil4zagginjj
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
2000
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    Units in vision only
  • 0
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Player team
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 29505 / 81000 ]
spikeyman
No day-to-day abilities.
3000
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Sideslip [ 27000 / 27000 ] Sidewinder [ 27905 / 81000 ]
Ronaiskol
Units gain +30% attack, but lose -20% defense.
600
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    Units in vision only
  • 0
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Player team
Knuckleduster [ 21285 / 27000 ] Haymaker [ 21285 / 81000 ]
BobCW
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
5000
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    Units in vision only
  • 0
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Player team
Urban Blight [ 22825 / 27000 ] High Society [ 22825 / 81000 ]
RedBlupi
Units (even air units) gain +10% attack power on roads.
5100
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    Units in vision only
  • 0
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    0/?
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Player team
Forced March [ 23215 / 27000 ] Trail of Woe [ 23215 / 81000 ]
webbs62
Units gain +10% attack.
500
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    Units in vision only
  • 0
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Player team
Black Wave [ 13940 / 27000 ] Black Storm [ 13940 / 81000 ]
liandry
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
8000
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    Units in vision only
  • 0
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    0/?
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Player team
Double Time [ 13090 / 27000 ] Victory March [ 13090 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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