Eight-Player FFA
Day 47 - Boot: 00d 00h 00m - AET:
Game Started: 06/26/2016 - Last Updated: 11/14/2016 - 8P - Doubled Immigration
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Scurge
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
26900
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SUPER
srstarry
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
16900
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Copter Command [ 27000 / 27000 ] Airborne Assault [ 27335 / 81000 ]
Naegleria
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
14800
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Copter Command [ 27000 / 27000 ] Airborne Assault [ 54496.4 / 81000 ]
Airwalker
Luck on attacks is +0 to +19%.
25500
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Lucky Star [ 27000 / 27000 ] Lady Luck [ 32360 / 81000 ]
napolean
Units gain +10% attack.
21800
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Black Wave [ 20320 / 27000 ] Black Storm [ 20320 / 81000 ]
Fruitigal
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
1400
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Copter Command [ 27000 / 27000 ] Airborne Assault [ 84751.4 / 81000 ]
Dreadnought
Units gain +10% attack and +10% defense.
10700
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None [ 27000 / 27000 ] Ex Machina [ 74545 / 81000 ]
hpmunchcraft
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
61500
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Copter Command [ 27000 / 27000 ] Airborne Assault [ 93312 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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