Day 9 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 06/29/2016 - Last Updated: 12/22/2019 - 5vs5 Chess on AWBW (kinda)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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ichbinsehselber ichbinsehselber
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
3200
Tower Shield [ 3100 / 27000 ] Tower of Power [ 3100 / 81000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Player team
a9977321 a9977321
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
5000
Tower Shield [ 3540 / 27000 ] Tower of Power [ 3540 / 81000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Player team
Pika Rizard Pika Rizard
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
5000
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 33965 / 81000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Player team
clizapy clizapy
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
5000
Tsunami [ 26210 / 27000 ] Typhoon [ 26210 / 81000 ]
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
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Player team
srstarry srstarry
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
5000
Snipe Attack [ 17170 / 27000 ] Super Snipe [ 17170 / 81000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
clord666 clord666
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
5000
Snipe Attack [ 26380 / 27000 ] Super Snipe [ 26380 / 81000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
Mr Allen J Mr Allen J
Units gain +10% attack.
5000
Black Wave [ 27000 / 27000 ] Black Storm [ 28845 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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Player team
napolean napolean
Units gain +10% attack and +10% defense.
5000
None [ 27000 / 27000 ] Ex Machina [ 27695 / 81000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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Player team
queen12 queen12
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
5000
Max Force [ 27000 / 27000 ] Max Blast [ 31640 / 81000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Player team
Malicedon Malicedon
Units gain +10% attack and +10% defense.
5000
None [ 25600 / 27000 ] Ex Machina [ 25600 / 81000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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