Make America Great Again
Day 11 - Boot: 00d 00h 00m - AET:
Game Started: 07/31/2016 - Last Updated: 10/12/2016 - '~USA-
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
truckingfogdor
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18400
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    Units in vision only
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Double Time [ 6415 / 27000 ] Victory March [ 6415 / 81000 ]
ahanzhe1
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
25200
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Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Budgie64
No day-to-day abilities.
15800
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Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 49015 / 81000 ]
ChrisRedfield
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
7700
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Enhanced Vision [ 9775 / 27000 ] Counter Break [ 9775 / 81000 ]
Mariko
Units (even air units) gain +10% attack power on plains.
12500
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Beat Down [ 21275 / 27000 ] Block Rock [ 21275 / 81000 ]
calima
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
3200
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Market Crash [ 21860 / 27000 ] War Bonds [ 21860 / 81000 ]
CaptainKlutz
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
20500
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    Units in vision only
  • 0
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    0/?
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Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
RedBlupi
Units (even air units) gain +10% attack power on plains.
11000
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    Units in vision only
  • 0
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    0/?
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POWER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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