7-Player FFA
Day 52 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 08/18/2016 - Last Updated: 04/07/2017 - Africa in 1914
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
tropical123
No day-to-day abilities.
6400
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Sideslip [ 10425.2 / 27000 ] Sidewinder [ 10425.2 / 81000 ]
spikeyman
Units gain +30% attack, but lose -20% defense.
800
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Knuckleduster [ 9870 / 27000 ] Haymaker [ 9870 / 81000 ]
RedBlupi
Luck on attacks is -14% to +29%.
500
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Overclock [ 27000 / 27000 ] System Crash [ 58450 / 81000 ]
Efil4zagginjj
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
9300
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Double Time [ 460 / 27000 ] Victory March [ 460 / 81000 ]
Ronaiskol
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
4400
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Tsunami [ 27000 / 27000 ] Typhoon [ 28265 / 81000 ]
Scurge
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
200
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Double Time [ 27000 / 27000 ] Victory March [ 114310 / 81000 ]
mechshaq
Units (even air units) gain +10% attack power on plains.
900
  • 0
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Beat Down [ 27000 / 27000 ] Block Rock [ 31915 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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