Day 55 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 09/05/2016 - Last Updated: 11/13/2016 - Italian Diplomacy
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Roycet
Units repair +1 additional HP (note: liable for costs).
9750
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    Units in vision only
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Lucky Lass [ 27000 / 27000 ] Covering Fire [ 63485 / 81000 ]
ahanzhe1
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
13500
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    Units in vision only
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Tsunami [ 660 / 27000 ] Typhoon [ 660 / 81000 ]
hpmunchcraft
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
15200
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    Units in vision only
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Urban Blight [ 27000 / 27000 ] High Society [ 110504.2 / 81000 ]
BountyFrog
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
23000
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    Units in vision only
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Turbo Charge [ 1190 / 27000 ] Overdrive [ 1190 / 81000 ]
farmboy6212
Unaffected by snow, but rain affects him the same as snow would for others.
207250
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Blizzard [ 27000 / 27000 ] Winter Fury [ 156764.2 / 81000 ]
Schreck
Units (even air units) gain +10% attack power on plains.
24400
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POWER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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