Let's Play Australia
Day 38 - Boot: 00d 00h 00m - AET:
Game Started: 10/13/2016 - Last Updated: 02/08/2017 - Australia
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Kanbei85
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
13700
  • 0
  • 0
  • 0
Copter Command [ 27000 / 27000 ] Airborne Assault [ 77760 / 81000 ]
sellick90
Luck on attacks is +0 to +19%.
24300
  • 0
  • 0
  • 0
SUPER
emuwars
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
10400
  • 0
  • 0
  • 0
Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
BuyAVowel
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
15200
  • 0
  • 0
  • 0
Copter Command [ 27000 / 27000 ] Airborne Assault [ 53180.1 / 81000 ]
hobbit_feup
Units cost +20% more to build, but gain +30% attack and defense.
1160
  • 0
  • 0
  • 0
SUPER
Uchin
Units cost +20% more to build, but gain +30% attack and defense.
17560
  • 0
  • 0
  • 0
POWER
BobCW
Units cost +20% more to build, but gain +30% attack and defense.
12800
  • 0
  • 0
  • 0
Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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