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Day 26 - Boot: 00d 00h 00m - AET:
Game Started: 10/25/2016 - Last Updated: 11/17/2016 - Flower Island 2×4(T)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
groccer
Units (even air units) gain +10% attack power on plains.
12600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Beat Down [ 27000 / 27000 ] Block Rock [ 35790 / 81000 ]
Roycet
Units (even air units) gain +10% attack power on plains.
11400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
Beat Down [ 14645 / 27000 ] Block Rock [ 14645 / 81000 ]
lvjd1828
Units (even air units) gain +10% attack power on roads.
11200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
    0/?
    0/?
Forced March [ 4700 / 27000 ] Trail of Woe [ 4700 / 81000 ]
ymouba
Units (even air units) gain +10% attack power on roads.
1600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Forced March [ 1254 / 27000 ] Trail of Woe [ 1254 / 81000 ]
滑稽andy666
Luck on attacks is -9% to +24%.
3000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Brute Force [ 790 / 27000 ] Barbaric Blow [ 790 / 81000 ]
skedar
Luck on attacks is -14% to +29%.
17300
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Overclock [ 27000 / 27000 ] System Crash [ 90720 / 81000 ]
NeonTurtle
Units (even air units) gain +10% attack power on plains.
0
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Beat Down [ 23645 / 27000 ] Block Rock [ 23645 / 81000 ]
rvicta
Units (even air units) gain +10% attack power on plains.
0
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
    0/?
    0/?
Beat Down [ 2285 / 27000 ] Block Rock [ 2285 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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