Day 4 - Boot: 00d 00h 00m - AET:
Game Started: 03/24/2006 - Last Updated: 04/23/2006 - 7 vs 1 is easy for the mighty kunoichi
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
thorshammer
No day-to-day abilities.
277000
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Advisor Nick
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
627000
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Legion30
Units cost is reduced to 90% (10% cheaper).
262900
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Player team
Barter [ 22500 / 27000 ] Merchant Union [ 22500 / 81000 ]
Commissar Yarrick
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
317000
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Player team
Copter Command [ 27000 / 27000 ] Airborne Assault [ 40000 / 81000 ]
mysmallaznworld
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
695600
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Player team
Gold Rush [ 27000 / 27000 ] Power of Money [ 51440 / 81000 ]
Nyvelion
No day-to-day abilities.
296500
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Player team
Sideslip [ 27000 / 27000 ] Sidewinder [ 45000 / 81000 ]
Heidern
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
139000
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Player team
Max Force [ 27000 / 27000 ] Max Blast [ 50000 / 81000 ]
exd2
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
113000
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Player team
Snipe Attack [ 17000 / 27000 ] Super Snipe [ 17000 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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