Ttteam
Day 12 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 11/26/2016 - Last Updated: 10/19/2019 - Flower Island 2×4(T)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
clord666
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18400
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Player team
Double Time [ 26660 / 27000 ] Victory March [ 26660 / 81000 ]
NeonTurtle
Units (even air units) gain +10% attack power on plains.
4600
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Player team
Beat Down [ 18660 / 27000 ] Block Rock [ 18660 / 81000 ]
AnarchistToad
No day-to-day abilities.
1400
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Player team
Sideslip [ 17510 / 27000 ] Sidewinder [ 17510 / 81000 ]
queen12
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
1000
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Player team
Urban Blight [ 7290 / 27000 ] High Society [ 7290 / 81000 ]
juganon
No day-to-day abilities.
1200
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Player team
Sideslip [ 15425 / 27000 ] Sidewinder [ 15425 / 81000 ]
doctorreynolds
Units gain +30% attack, but lose -20% defense.
13000
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Player team
Knuckleduster [ 19470 / 27000 ] Haymaker [ 19470 / 81000 ]
SnickersBar007
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
0
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Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 31970 / 81000 ]
jp2387
Units repair +1 additional HP (note: liable for costs).
700
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Player team
Lucky Lass [ 8245 / 27000 ] Covering Fire [ 8245 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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