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Day 5 - Boot: 00d 00h 00m - AET:
Game Started: 12/18/2016 - Last Updated: 01/17/2017 - Best of 8
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
shen150
Units gain +10% attack.
3800
  • 0
  • 0
  • 0
Black Wave [ 14149.4 / 27000 ] Black Storm [ 14149.4 / 81000 ]
arielzurdo
No day-to-day abilities.
0
  • 0
  • 0
  • 0
Hyper Repair [ 12685 / 27000 ] Hyper Upgrade [ 12685 / 81000 ]
Exa_Raiun
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
100
  • 0
  • 0
  • 0
Meteor Strike [ 9280 / 27000 ] Meteor Strike II [ 9280 / 81000 ]
blipsANDchitz
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
800
  • 0
  • 0
  • 0
Meteor Strike [ 14100.9 / 27000 ] Meteor Strike II [ 14100.9 / 81000 ]
napolean
Units cost +20% more to build, but gain +30% attack and defense.
440
  • 0
  • 0
  • 0
Morale Boost [ 12240.7 / 27000 ] Samurai Spirit [ 12240.7 / 81000 ]
Rojaz
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
8100
  • 0
  • 0
  • 0
Terrain Tactics [ 11725 / 27000 ] Prime Tactics [ 11725 / 81000 ]
Tsukio
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
2200
  • 0
  • 0
  • 0
Urban Blight [ 8855 / 27000 ] High Society [ 8855 / 81000 ]
Mr Allen J
Units gain +10% attack.
1800
  • 0
  • 0
  • 0
Black Wave [ 10190 / 27000 ] Black Storm [ 10190 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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