active people please :D
Day 24 - Boot: 00d 00h 00m - AET:
Game Started: 01/26/2017 - Last Updated: 03/15/2017 - Cesaro's Island
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Airwalker
Units gain +10% attack and +10% defense.
2800
  • 0
  • 0
  • 0
None [ 26915 / 27000 ] Ex Machina [ 26915 / 81000 ]
578312
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13500
  • 0
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 54845 / 81000 ]
Hououin
Units (even air units) gain +10% attack power on plains.
15000
  • 0
  • 0
  • 0
Beat Down [ 27000 / 27000 ] Block Rock [ 30680 / 81000 ]
ISurrender
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
5300
  • 0
  • 0
  • 0
Tsunami [ 2235 / 27000 ] Typhoon [ 2235 / 81000 ]
StayTech
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
12400
  • 0
  • 0
  • 0
Urban Blight [ -2300 / 27000 ] High Society [ -2300 / 81000 ]
Criminal Wolf
Units (even air units) gain +10% attack power on plains.
8100
  • 0
  • 0
  • 0
Beat Down [ 27000 / 27000 ] Block Rock [ 38610 / 81000 ]
Exa_Raiun
Units repair +1 additional HP (note: liable for costs).
900
  • 0
  • 0
  • 0
Lucky Lass [ 27000 / 27000 ] Covering Fire [ 43135 / 81000 ]
ajisamust
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
8000
  • 0
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 36080 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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