Match open to all
Day 10 - Boot: 00d 00h 00m - AET:
Game Started: 03/28/2006 - Last Updated: 06/19/2006 - River ravage
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Ababy Ababy
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
19000
Terrain Tactics [ 18620 / 27000 ] Prime Tactics [ 18620 / 81000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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jhuni jhuni
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
22800
Gold Rush [ 15490 / 27000 ] Power of Money [ 15490 / 81000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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LordSaddler LordSaddler
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
27000
Lightning Drive [ 5000 / 27000 ] Lightning Strike [ 5000 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Small Geezer Small Geezer
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
15200
Gold Rush [ 3582.4 / 27000 ] Power of Money [ 3582.4 / 81000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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orangeelite orangeelite
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
41000
Lightning Drive [ 1291.2 / 27000 ] Lightning Strike [ 1291.2 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Ironfett Ironfett
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
6000
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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