2 vs 2 Tag Team Fight
Day 13 - Boot: 00d 00h 00m - AET:
Game Started: 03/16/2017 - Last Updated: 04/20/2017 - Paintball Arena 2v2
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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kudryavka_noumi
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units gain +30% attack, but lose -20% defense.
8000
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Player team
Copter Command [ 27000 / 27000 ] Airborne Assault [ 47260 / 81000 ]
Knuckleduster [ 22585 / 27000 ] Haymaker [ 22585 / 81000 ]
Lowe Nicole
Units cost +20% more to build, but gain +30% attack and defense. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
1000
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Player team
SUPER
Market Crash [ 27000 / 27000 ] War Bonds [ 27642.5 / 81000 ]
InfernusMachine
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
2100
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  • 0
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Player team
Copter Command [ 27000 / 27000 ] Airborne Assault [ 37080 / 81000 ]
Double Time [ 18490 / 27000 ] Victory March [ 18490 / 81000 ]
SirHeadless
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units (even air units) gain +10% attack power on plains.
15000
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  • 0
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 66196 / 81000 ]
Beat Down [ 27000 / 27000 ] Block Rock [ 30797.5 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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