Africa Time
Day 9 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 03/21/2017 - Last Updated: 04/26/2017 - Africa in 1914
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Meteor
Angry nell I told you this would happen!
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Heer_I_Am
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
2000
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Tsunami [ 27000 / 27000 ] Typhoon [ 51836.7 / 81000 ]
Fascelli
Units cost +20% more to build, but gain +30% attack and defense.
520
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Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 46263.4 / 81000 ]
ErwinRommel
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
3600
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Gold Rush [ 22653.2 / 27000 ] Power of Money [ 22653.2 / 81000 ]
dpsi
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
4600
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Snipe Attack [ 24877.2 / 27000 ] Super Snipe [ 24877.2 / 81000 ]
calima
Unaffected by snow, but rain affects him the same as snow would for others.
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Blizzard [ 25308.3 / 27000 ] Winter Fury [ 25308.3 / 81000 ]
SirHeadless
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12000
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Double Time [ 22790 / 27000 ] Victory March [ 22790 / 81000 ]
ilkik
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
2000
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Double Time [ 13597.1 / 27000 ] Victory March [ 13597.1 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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