Day 10 - Boot: 00d 00h 00m - AET:
Game Started: 03/29/2017 - Last Updated: 05/11/2017 - Crossfire Teams
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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SirHeadless
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
7000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Turbo Charge [ 27000 / 27000 ] Overdrive [ 32105 / 81000 ]
Exa_Raiun
No day-to-day abilities.
2300
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Player team
Sideslip [ 27000 / 27000 ] Sidewinder [ 39310 / 81000 ]
ErwinRommel
Units repair +1 additional HP (note: liable for costs).
3000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Lucky Lass [ 21040 / 27000 ] Covering Fire [ 21040 / 81000 ]
Uchin
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
0
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    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Tower Shield [ 27000 / 27000 ] Tower of Power [ 33415 / 81000 ]
kyrexar
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
1000
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    Units in vision only
  • 0
  • 0
    0/?
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Player team
Max Force [ 27000 / 27000 ] Max Blast [ 27590 / 81000 ]
IPS
Units (even air units) gain +10% attack power on roads.
0
  • 0
    Units in vision only
  • 0
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    0/?
    0/?
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Player team
Forced March [ 22325 / 27000 ] Trail of Woe [ 22325 / 81000 ]
Herr destructor
Units repair +1 additional HP (note: liable for costs).
800
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Lucky Lass [ 17185 / 27000 ] Covering Fire [ 17185 / 81000 ]
kostar|
Units gain +30% attack, but lose -20% defense.
2800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Knuckleduster [ 27000 / 27000 ] Haymaker [ 35165 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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