2v2v2v2 fog of war II
Day 35 - Boot: 00d 00h 00m - AET:
Game Started: 04/11/2017 - Last Updated: 05/28/2018 - Europe : The north
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Herr destructor
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
41850
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Player team
Snipe Attack [ 29413.5 / 80621.5 ] Super Snipe [ 29413.5 / 161243.2 ]
Chubby Rain
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
28200
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
IPS
No day-to-day abilities.
20600
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Player team
Hyper Repair [ 12615 / 27000 ] Hyper Upgrade [ 12615 / 54000 ]
mechshaq
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
19300
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Player team
Copter Command [ 53747.8 / 53747.8 ] Airborne Assault [ 116562.6 / 161243.2 ]
Le Beau Jeu
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
19100
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Player team
Tower Shield [ 27000 / 27000 ] Tower of Power [ 54000 / 54000 ]
a9977321
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
40000
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Player team
Tsunami [ 0 / 62208 ] Typhoon [ 0 / 108864 ]
ZhugeTsuki
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
12600
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Player team
Snipe Attack [ 38880 / 38880 ] Super Snipe [ 44060 / 77760 ]
akiyoshi
Units cost +20% more to build, but gain +30% attack and defense.
38520
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Player team
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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