FISRT Discord
Day 14 - Boot: 00d 00h 00m - AET:
Game Started: 06/19/2017 - Last Updated: 08/27/2017 - FIRST Stronghold
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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InfernusMachine
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
9000
  • 0
  • 0
  • 0
Player team
Tower Shield [ 22402.5 / 27000 ] Tower of Power [ 22402.5 / 81000 ]
clord666
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
1400
  • 0
  • 0
  • 0
Player team
Market Crash [ 17091 / 18000 ] War Bonds [ 17091 / 54000 ]
dpsi
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
7000
  • 0
  • 0
  • 0
Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 37392.5 / 81000 ]
Jackie Milton
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
30800
  • 0
  • 0
  • 0
Player team
Copter Command [ 18000 / 18000 ] Airborne Assault [ 38880 / 54000 ]
CCCP
Units cost is reduced to 90% (10% cheaper).
108200
  • 0
  • 0
  • 0
Player team
Barter [ 22235.2 / 27000 ] Merchant Union [ 22235.2 / 81000 ]
a9977321
Units gain +10% attack and +10% defense.
27750
  • 0
  • 0
  • 0
Player team
None [ 3020 / 90000 ] Ex Machina [ 3020 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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