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Day 19 - Boot: 00d 00h 00m - AET:
Game Started: 06/30/2017 - Last Updated: 07/09/2017 - 0sland
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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SkankHunt42
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
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Player team
Copter Command [ 17590 / 27000 ] Airborne Assault [ 17590 / 81000 ]
Meteor Strike [ 1696.4 / 27000 ] Meteor Strike II [ 1696.4 / 81000 ]
dpsi
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
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Player team
Copter Command [ 27000 / 27000 ] Airborne Assault [ 30298.5 / 81000 ]
Double Time [ 27000 / 27000 ] Victory March [ 62623.9 / 81000 ]
zeikin
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
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Player team
Market Crash [ 27000 / 27000 ] War Bonds [ 43570 / 81000 ]
Gold Rush [ 11784.2 / 27000 ] Power of Money [ 11784.2 / 81000 ]
kostar|
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units cost is reduced to 90% (10% cheaper).
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Player team
SUPER
Barter [ 10002.5 / 27000 ] Merchant Union [ 10002.5 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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