not something
Day 25 - Boot: 00d 00h 00m - AET:
Game Started: 09/13/2017 - Last Updated: 06/21/2018 - 7 on 1
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Kais93
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
82600
  • 0
  • 0
  • 0
SUPER
sonicstar3739
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
77000
  • 0
  • 0
  • 0
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
AdvancedSlug
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
1100
  • 0
  • 0
  • 0
Turbo Charge [ 55987.2 / 55987.2 ] Overdrive [ 57800 / 111974.4 ]
juganon
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
48600
  • 0
  • 0
  • 0
Snipe Attack [ 3240 / 38880 ] Super Snipe [ 3240 / 77760 ]
Lydian
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
1004500
  • 0
  • 0
  • 0
Meteor Strike [ 93312 / 93312 ] Meteor Strike II [ 130605 / 155520 ]
mashiro
Units repair +1 additional HP (note: liable for costs).
196600
  • 0
  • 0
  • 0
Lucky Lass [ 14050 / 80621.5 ] Covering Fire [ 14050 / 161243.1 ]
Jackie Milton
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
88000
  • 0
  • 0
  • 0
Terrain Tactics [ 62208 / 62208 ] Prime Tactics [ 108864 / 108864 ]
Herr destructor
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
132000
  • 0
  • 0
  • 0
Snipe Attack [ 780 / 32400 ] Super Snipe [ 780 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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