not something
Day 25 - Boot: 00d 00h 00m - AET:
Game Started: 09/13/2017 - Last Updated: 06/21/2018 - 7 on 1
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Kais93 Kais93
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
82600
SUPER
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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sonicstar3739 sonicstar3739
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
77000
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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AdvancedSlug AdvancedSlug
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
1100
Turbo Charge [ 55987.2 / 55987.2 ] Overdrive [ 57800 / 111974.4 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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juganon juganon
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
48600
Snipe Attack [ 3240 / 38880 ] Super Snipe [ 3240 / 77760 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Lydian Lydian
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
1004500
Meteor Strike [ 93312 / 93312 ] Meteor Strike II [ 130605 / 155520 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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mashiro mashiro
Units repair +1 additional HP (note: liable for costs).
196600
Lucky Lass [ 14050 / 80621.5 ] Covering Fire [ 14050 / 161243.1 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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Jackie Milton Jackie Milton
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
88000
Terrain Tactics [ 62208 / 62208 ] Prime Tactics [ 108864 / 108864 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Herr destructor Herr destructor
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
132000
Snipe Attack [ 780 / 32400 ] Super Snipe [ 780 / 64800 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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