I Love Low Tiers
Day 25 - Boot: 00d 00h 00m - AET:
Game Started: 09/24/2017 - Last Updated: 03/24/2018 - Flower Island 2×4(T)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Joe Hurricane!!!
Units (even air units) gain +10% attack power on plains.
31700
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Player team
Beat Down [ 21600 / 32400 ] Block Rock [ 21600 / 64800 ]
ElbadoKing
No day-to-day abilities.
3000
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Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Kais93
Units (even air units) gain +10% attack power on roads.
12500
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Player team
Forced March [ 3595 / 32400 ] Trail of Woe [ 3595 / 54000 ]
Va.luo
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
2800
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Player team
Tsunami [ 12400 / 51840 ] Typhoon [ 12400 / 90720 ]
juganon
No day-to-day abilities.
9300
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Player team
Sideslip [ 21600 / 21600 ] Sidewinder [ 23400 / 54000 ]
Kyouuma
Luck on attacks is -9% to +24%.
13000
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Player team
Brute Force [ 8530 / 27000 ] Barbaric Blow [ 8530 / 54000 ]
Toastmaker
Luck on attacks is -9% to +24%.
25900
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Player team
Brute Force [ 32400 / 32400 ] Barbaric Blow [ 64800 / 64800 ]
AbstraKT
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
10600
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Player team
Tower Shield [ 9545 / 27000 ] Tower of Power [ 9545 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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