Team takedown 2
Day 1 - Boot: 00d 00h 00m - AET:
Game Started: 10/13/2017 - Last Updated: 10/25/2017 - Team Take down
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Toastmaker
Units cost is reduced to 90% (10% cheaper). Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
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Player team
Barter [ 27000 / 27000 ] Merchant Union [ 40700 / 45000 ]
Terrain Tactics [ 20350 / 27000 ] Prime Tactics [ 20350 / 81000 ]
Tomateus
No day-to-day abilities. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Max Force [ 0 / 27000 ] Max Blast [ 0 / 81000 ]
lvda_1
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units cost is reduced to 90% (10% cheaper).
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Player team
Tower Shield [ 27000 / 27000 ] Tower of Power [ 40000 / 54000 ]
Barter [ 20000 / 27000 ] Merchant Union [ 20000 / 81000 ]
Derpinstien3D
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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