#Fire-Emblem
Day 34 - Boot: 00d 00h 00m - AET:
Game Started: 11/03/2017 - Last Updated: 11/05/2017 - AW2, NC, Sturms Glory
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
MegaMan-Zero
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
61911
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Player team
Gold Rush [ 37324.8 / 37324.8 ] Power of Money [ 76529.3 / 111974.4 ]
Double Time [ 27000 / 27000 ] Victory March [ 54000 / 81000 ]
Mann Time
Luck on attacks is -14% to +29%. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
13100
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Player team
Overclock [ 32400 / 32400 ] System Crash [ 41162.5 / 75600 ]
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 51725 / 81000 ]
Visage
Units (even air units) gain +10% attack power on roads. No day-to-day abilities.
32100
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Player team
POWER
Sideslip [ 19415 / 27000 ] Sidewinder [ 19415 / 81000 ]
Technetium
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. No day-to-day abilities.
130500
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Player team
Meteor Strike [ 15740 / 67184.6 ] Meteor Strike II [ 15740 / 134369.3 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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