Day 18 - Boot: 00d 00h 00m - AET:
Game Started: 11/08/2017 - Last Updated: 11/14/2017 - Defeat Blackhole!
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Cloudmonkey98
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
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Player team
SUPER
Meteor Strike [ 27000 / 27000 ] Meteor Strike II [ 41740 / 81000 ]
yauaustin202
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 45000 / 45000 ]
Market Crash [ 27000 / 27000 ] War Bonds [ 54000 / 81000 ]
Mann Time
Units gain +10% attack and +10% defense. Units repair +1 additional HP (note: liable for costs).
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Player team
SUPER
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 81000 ]
Technetium
Units cost +20% more to build, but gain +30% attack and defense. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
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Player team
Morale Boost [ 28828.5 / 32400 ] Samurai Spirit [ 28828.5 / 64800 ]
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 45000 / 81000 ]
MegaMan-Zero
Units cost is reduced to 90% (10% cheaper). Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
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Player team
SUPER
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 45000 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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